home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Fatted Calf
/
The Fatted Calf.iso
/
Applications
/
Conversion
/
Convert_PICT
/
Testing
/
hex_tests
/
misc=origin.hex
< prev
next >
Wrap
Text File
|
1992-11-25
|
2KB
|
54 lines
% header
0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
% end of app-specific header
00FF 0000 0000 00FF 00FF % pict size (bogus) and top left bottom right
11 01 % verson
01 000A 0000 0000 00FF 00FF % Clip region. Added to keep Mac tester happy.
30 0000 0000 00FF 00FF % draw bounding rect
02 AA AA AA AA AA AA AA AA % fill pat
09 FF FF FF FF FF FF FF FF % pn pat
0A AA 55 AA 55 AA 55 AA 55 % back pat
% draw lines along its four sides
20 0010 0000 0010 00FF
20 0000 0010 00FF 0010
20 0050 0000 0050 00FF
20 0000 0050 00FF 0050
20 0000 0080 00FF 0080
20 0000 00C0 00FF 00C0
20 0080 0000 0080 00FF
20 00C0 0000 00C0 00FF
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%
% This tests the operation of the origin opcode.
% We draw our standard grid and rectangle, and then invoke the origin operator
% to change our coordinate system to we have a rectangle that's down and a bit to the
% right, and translate and draw again so we move back and up.
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Frame a rectangle
30 0010 0010 0050 0050
% Move a bit to the right, and down a bunch
0C FFD0 FFA0
% Frame the same rectangle
30 0010 0010 0050 0050
% Move to the left partially past the 0 coordinate, and move down some more.
0C 0050 FFC0
% Frame the same rectangle
30 0010 0010 0050 0050
FF % end